Signal Remnant (In Development)
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Devlog
- August 15, 2025 by TypeTree Studio#s base-building, #Isometric, #Post-apocalyptic, #Real time strategy, #Singleplayer, #squad-based, #TacticalThis week’s development has been all about two big things: 1. Fog of War Experiments I underestimated how much time this would take! I’ve been experimenting with different approaches to achieve sm... Continue reading
- August 03, 2025 by TypeTree Studio#s base-building, #Isometric, #Post-apocalyptic, #Real time strategy, #Singleplayer, #squad-based, #TacticalHey everyone! Name's Danny and I’ve been working solo on a tactical RTS game called Signal Remnant for past 2 months. July was all about narrowing the scope, creating lot of modular system to suppor... Continue reading
- June 14, 2025 by TypeTree Studio#base-building, #Isometric, #Post-apocalyptic, #Real time strategy, #Singleplayer, #squad-based, #TacticalHey everyone! Here’s a quick look at what’s been going on this week in development : ✅ Objective & Scenario System is now functional. Missions can now have specific win/loss conditions, giving b... Continue reading
- June 07, 2025 by TypeTree Studio#base-building, #Isometric, #Post-apocalyptic, #Real time strategy, #Singleplayer, #squad-based, #TacticalHi everyone! This week’s devlog is a little late, but for good reason—several key features for the Regional Map are finally in place! Since this map is the strategic heart of Signal Remnant , I’... Continue reading
- June 01, 2025 by TypeTree Studio#base-building, #Isometric, #Post-apocalyptic, #Real time strategy, #Singleplayer, #squad-based, #TacticalHey everyone! Here’s what we’ve been working on this week in Signal Remnant : ✅ Regional Map Core System The foundation of the Regional Map is now complete! Players can now select available regi... Continue reading
- May 16, 2025 by TypeTree Studio#devlog, #indie, #survival, #strategy, #unity, #gamedev, #squad, #postapocalypseHello everyone! We're excited to share the first glimpse of Signal Remnant , a squad-based survival strategy game set in a post-collapse world. In this early devlog, we’re showcasing some of the bas... Continue reading