Devlog #6 | July's 2025 Progress
Hey everyone! Name's Danny and I’ve been working solo on a tactical RTS game called Signal Remnant for past 2 months. July was all about narrowing the scope, creating lot of modular system to support development effeciency (This is the part that took almost a month to develop, but it was so worth it!) , refining UI, and chasing some tricky bugs in my NPC AI system.

Major highlights:
- Switched regional map to 2D texture-based system
- Removed early-game cutscene, lore will now unfold during gameplay
- Moved from turn-based map logic to simplified level progression
- Focused demo scope to just 1 main tactical map
- Implemented modular systems for NPC, HUD, Objectives, and Input


Also... AI still needs more tweaking. Units sometimes ignore commands or misbehave — that’s my current challenge!
Full devlog (with visuals & details):
[https://typetreestudio.com/2025/08/03/devlog-6-julys-2025-progress/]
Signal Remnant (In Development)
Tactical Squad Base - Survival
Status | In development |
Author | TypeTree Studio |
Genre | Strategy, Survival |
Tags | base-building, Isometric, Post-apocalyptic, Real time strategy, Singleplayer, squad-based, Tactical |
More posts
- Devlog #7 | Fog of War & POI39 days ago
- Devlog #5 | Gameplay TestingJun 14, 2025
- Devlog #4 – Regional Map Core Systems Are Coming to Life!Jun 07, 2025
- Devlog #3 – Regional Map Update, Save System & New Content ProgressJun 01, 2025
- Devlog #2 – Radar, AI, Audio & New Regional MapMay 23, 2025
- Devlog #1 – First Gameplay Preview of Signal RemnantMay 16, 2025
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