Devlog #6 | July's 2025 Progress


Hey everyone! Name's Danny and I’ve been working solo on a tactical RTS game called Signal Remnant for past 2 months. July was all about narrowing the scope, creating lot of modular system to support development effeciency (This is the part that took almost a month to develop, but it was so worth it!) , refining UI, and chasing some tricky bugs in my NPC AI system.

u/Fearless-Concern4238 - Devlog #6 | July's 2025 Progress

Major highlights:

- Switched regional map to 2D texture-based system

- Removed early-game cutscene, lore will now unfold during gameplay

- Moved from turn-based map logic to simplified level progression

- Focused demo scope to just 1 main tactical map

- Implemented modular systems for NPC, HUD, Objectives, and Input

u/Fearless-Concern4238 - Devlog #6 | July's 2025 Progress
u/Fearless-Concern4238 - Devlog #6 | July's 2025 Progress

Also... AI still needs more tweaking. Units sometimes ignore commands or misbehave — that’s my current challenge!

Full devlog (with visuals & details):

[https://typetreestudio.com/2025/08/03/devlog-6-julys-2025-progress/]

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