Devlog #5 | Gameplay Testing
Hey everyone!
Here’s a quick look at what’s been going on this week in development :
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✅ Objective & Scenario System is now functional. Missions can now have specific win/loss conditions, giving battles more structure and purpose.
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🧠 Improved AI Behavior – Enemy units now react more intelligently to the battlefield, making engagements feel a lot more dynamic.
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🗺️ Points of Interest (POIs) have been added to the region system. These are key areas that players can capture and defend, with primary and optional objectives tied to them.
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🔁 Region Map ↔ Battle Scene Integration is up and running! Players can now transition from the strategic map to battle scenes smoothly, and back.
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🧩 A handful of small but important UI additions were made to improve visual feedback and make things clearer overall.
There’s still plenty of room for improvement and polish, but this week’s update lays a strong foundation for what’s next.
Thanks for following along — more to come next week! 🚀
Signal Remnant (In Development)
Tactical Squad Base - Survival
Status | In development |
Author | TypeTree Games |
Genre | Strategy, Survival |
Tags | base-building, Isometric, Post-apocalyptic, Real time strategy, Singleplayer, squad-based, Tactical |
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